Blog · Coaches and Clubs

Setting Up a Team Store: Spirit Wear and Gear

How a wrestling team or club sets up an online store for spirit wear and team gear: limited windows vs open stores, print methods, sizing, markup for fundraising, logo rights, and what to ask any vendor.

November 2026 · For coaches, club leaders, and booster parents · 6 minute read

Every wrestling family asks the same question in the first month: "Where do we get the shirt?" A team store answers it once, gets everyone in matching colors before the first tournament, and can raise a little money along the way. It is also the job most likely to land on a new coach or a willing parent with no idea where to start. This is the starting point.

Two different stores: spirit wear and gear

It helps to split the job in two, because they work differently.

Spirit wearTeam gear
WhatT-shirts, hoodies, hats, sweatpants, bags. Worn by wrestlers, parents, grandparentsSinglets, warm-ups, team shorts and practice shirts. Worn by wrestlers in competition
Who decidesAnyone who wants one buys oneThe coach picks one design; every wrestler gets the same thing
How it sellsAn online store families order from directlyUsually one team order, often paid up front by families or the program
Lead timeAbout two to three weeks after the store closesOften several weeks for custom-made uniforms, so order early

Spirit wear: limited window or open all season

How shirts get printed (and why it matters)

Old-school screen printing is cheap per shirt but needs a minimum order of each design, often a dozen or more, which is why some teams used to collect paper order forms and cash. Most online team stores now use digital printing (often called DTG or DTF) that can print one shirt at a time. That is why a modern store can have no minimums and no upfront cost to the team. Ask any vendor which method they use and whether there is a minimum.

Sizing: the number one complaint

Fundraising: markup, not a hard sell

Most team stores let the team add a markup on top of the base price, and the vendor pays that amount back to the team. Typical choices are a flat $5 to $10 per item or a percentage of each sale. Keep it modest. The goal is matching shirts in the bleachers, and a $45 T-shirt keeps them out of the bleachers. Before you open:

Logos, names, and permission

A school's name, logo, and mascot usually belong to the school or the district, and many districts have rules about who can sell items with them. Before a store goes live, get a yes in writing from whoever can give it (often the athletic director, or the booster president for a club). Send the vendor:

Then look at the proofs before anything goes on sale. A misspelled town name on sixty hoodies is a long winter.

Team gear: singlets and warm-ups

Competition uniforms follow the rule book. Singlets and two-piece uniforms have to meet the uniform rules for your level, and school teams usually need the athletic director to approve the design. The coach or the state association has the current rules. A few practical notes:

What to ask any team store vendor

Disclosure: WrestleLab

WrestleLab is owned by StartWrestling's founder, so weigh this paragraph accordingly. WrestleLab runs team stores for schools and clubs: no setup fee, no minimums, the team approves every design before the store opens and sets its own markup, and the markup is paid back to the team. A live example is the Pioneers Wrestling store. For spirit wear, start at wrestlelab.com. For team gear such as singlets and warm-ups, email gear@wrestlelab.com. Any vendor that answers the questions above clearly is a good choice, and nothing on StartWrestling depends on which one you pick.

The one-sentence version

Get permission for the logo, pick a vendor with no minimums, keep the markup modest, open the store before the first tournament, and post the size chart.

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Related: Gear Guide · Starting a Youth Club · New Coach Guide